![]() ![]() It's difficult to tell the planes apart by a quick glance, so most of the time you treat them all the same. Airplanes come in all different types, ranging from big passenger planes to puddle hoppers, and each has slightly different attributes. It's all fun, all the time.Īs with the original, some possible depth of gameplay is downplayed by a lack of visual cues. And even though the gameplay is confined to one mode, you'll never feel bored or unchallenged in this extremely well-balanced game. This will keep you busy for a solid 6-8 hours, easy. The visuals are great, it's so fun watching the planes blink and smile at you (or scowl when they've been waiting too long), and the little extra touches here and there really make things pop.Īirport Mania 2: Wild Trips is a huge game, featuring well over 100 levels in the Premium Edition we reviewed. The series is tightly constructed to provide a balanced experience from beginning to end, allowing you the luxury of scaling your challenge level as high or low as you like as you strive for a better score. Spend your cash wisely!Īnalysis: Lavishing praise on the Airport Mania series almost seems inefficient. ![]() The selection varies a bit depending on your location (there are ten airport environments you'll visit, which is nice!), but basically you'll have the option to upgrade some of your structures so they work faster, add new amenities that keep passengers happy for longer, or buy new gizmos that help you play and plan, such as granting you the ability to see the color of upcoming planes. The store is available after each level, and there are lots of things to choose from. Upgrades are massively important in Airport Mania 2, and what you decide to buy with your cash deserves some serious thought. You can also earn multipliers by keeping frequent same-direction traffic going on the runways, something that's a bit more difficult to pull off, but the rewards are worth it! Keep the same colored planes visiting the same buildings and you'll earn an expert score in no time. When that plane leaves, if you send another pink plane there, you'll get a score multiplier. Planes have unique colors, and, for example, if you direct a pink plane to a loading dock, the dock turns pink. The challenge and strategy comes into play when you incorporate combos and points multipliers. It's never unmanageably frantic, only pleasantly challenging. It's a constant tangle of planes swapping positions and waiting on other planes to finish their tasks before starting their own. The skies are full of different vehicles, some that are very needy, some that are sluggish, some that need urgent assistance, etc. Naturally, you never have the luxury of dealing with just one plane at a time. When all is complete, click the plane and direct it to a free landing strip to send it back to the skies! Once on the ground, send those adorable little things to unload and pick up passengers, refuel, or whatever their needs may be. ![]() Planes fly in at the top of the screen, so you simply click them and tell them which landing strips to approach. The basic idea is to get everybody where they need to go as quickly as possible. Get ready for more landing strips, fueling stations, and cute, big-eyed planes in this amazing follow-up! Not only is it rare to see a game this all-around good, but a sequel that carefully hits every mark is practically unheard of. How do you follow a game like that? With Airport Mania 2: Wild Trips, a release that matches and beats its predecessor in every way possible. The game shifts through eight different airports of play, and the levels have different challenges including a presidential plane (which one has to land very quickly).It's been more than two years since the phenomenal time management game Airport Mania: First Flight was released. The game is a click management game (similar to Diner Dash, Cake Mania etc.) where the player has to manage the wants of the planes as they come in for landings. Requires iOS 2.0 or later.Īirport Mania: First Flight is a game that was created by Reflexive Entertainment and jointly developed with South Winds Games. IPhone/iPod Touch Requirements (from Apple's website)Ĭompatible with iPhone, iPod touch, and iPad. OS: Windows 2000, Windows XP, Windows Vista IPhone/iPod Touch: 1.2.3 (iPhone OS 3.0 Tested) IPad: Around the beginning of July (depends on how soon Apple releases it upon Reflexive submitting it) PC, Mac, iPhone, iPod Touch, Webgame, Webgame (Reflexive website with highscores and medals), FacebookĬoming soon: Wii, DS, DSiWare, Android, iPad Reflexive Entertainment, South Winds Games, Lemon Team (iPhone conversion) ![]()
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